My work is comprised of abstract images and video, character animation, glitch art, and streaming assets, majority of which is done within Blender. From there, I have created several scripts to automate the postrender compositing process using tools such as Python, ffmpeg, imagemagick, and Audacity. Other projects I have worked on within Blender have included audio-reactive visualizers, lens emulation via geometry nodes, and a compositor to emulate the Gameboy Camera.
Professionally I am a data analyst using SQL, Cognos, and Microsoft Office. I maintain SQL servers and records within tables using SSMS and T-SQL, and perform daily ETL.